You can't move them. but I've recently started playing tanks seriously and I'm not sure how to split it. Would you agree? So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Crew skills are something that every War Thunder player encounters pretty much as soon as they start to play the game. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The training cost is 170,000 SL. Subsc. New comments cannot be posted and votes cannot be cast. 2km away, and Ace Crew is up ti 8km away. Tod. Try playing the same tank on a 60+ skill crew and a fresh crew. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin…To learn it, a certain crew level needs to be achieved. Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. At most, getting the crew skills to their maximum will give a relative increase of +5 for each skill. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The maximum amount of stars for each skill is five. The skills are precision, accuracy, g-tolerance, stamina, vitality, etc. +2 Needs to be priority 100%. what I have an issue with is when I pay and work hard to ace a crew and create a lineup for a BR. Also, if it's two rookies, I doubt having an aced Crew would really help at all if they don't understand the game [mechanics]. Sep 9, 2022 @ 10:21am I didn't know the answer myself and. The loader's unique skill is, quite simply, to shorten the reload. Crew points are earned through the amount of modification RP you earn. 50 cal. The Ace qualification is 950,000 RP. Okay, nice to know. The game's client simply receives no information about ground vehicles that are completely hidden by large objects or are far enough away. The rest of the crew do their own thing, but the priority when crew are lost are the Driver and Gunner. Then Ground Crew Skills Then it kind of doesn't matter, I don't think Keen Vision and Awareness are super duper important but neither is vitality. With the help of skills and qualifications, pilots can adapt the game to their own. Adjustement for other difficulty settings are at the end of the post, I might do. There will be a training fee when you change the old vehicle with the new one, but the crew skill will not change. M10 has an awesome gun for its br, but very slow turret traverse. Is there any benefit improving crew outside of driver, gunner and commander when comes to playing with latest tanks? Sure, i can always swap crew into older tanks, but i'm only interested if there is any benefit with improving Loader and Radio operator if I'm only. 1s faster reload on my cruiser's cannons, 1. Gunner skills require the "expert gunners" skill; it's a pain on big bombers when you only get 3/8s of the skill effects Weapon maintenance skill also improves the accuracy of your bombs (I feel like some people forget this) Good luck; I personally only enjoy bombers in Sim, though I'm rarely in the mood for that slower-paced gameplay. 395K subscribers in the Warthunder community. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Coolmanuel10. ago. but I've recently started playing tanks seriously and I'm not sure how to split it. Ofc, skills like Artillery and Reload doesn't matter for tanks that don't have artillery strike or has an autoloader. 2s faster maximum repair time on breach repair (compared to -15s from levelling the skill itself) etc. Crew Skills! Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. This game system is entirely optional, which means that both a novice and experienced player in War Thunder can achieve the best results, even when using inexperienced crews. . say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Remember to flair. I agree that there should be some penalty to taking a loader hit, but sometimes it seems a little much, especially when ONLY the loader was hit. I'm playing soviet MBT tree and now newer tanks have 3 crew members. i. 5km(scout module=12. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. . pretty much the title. They will be paired with the vehicle you paired them with when that preset is active. Repair time (in the hangar). • 8 mo. But someone else will know better. That is for a single vehicle at 9. I've noticed that some of my crew skills are at weird decimal levels. The skills make a huge difference. I think this could be very useful in War Thunder for skill levels. 35km), and 1251m(1626m) for ground vehicles, the enemies will simply being 'undetectable' if it's beyond the crew skill limit, which your tank will then try to obtain it via the 'Radio Communication. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. The #1 most- felt change is targeting. ago. It increasingly costs more and more, more so than most other crew skills, and it is a skill you can get an extra +30 in because of the Expert Level. The rest are perfectly fine with rank 2 + Expert crew. Tank driving, targeting, leadership, weapon reloading, and field repair are the most important ones for tanks. Sure, the spotting skills aren't all too high priority, but difference in reloading, targeting, driving, repair and agility and vitality, artillery. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. War Thunder. #1. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. Keen vision is good to level, particularly on the commander. For instance, the Bf 109 F-4/trop requires repair rank 3. One of these changes will be to the way in which players can see how skills actually affect their crew. 2km away, and Ace Crew is up ti 8km away. . Cman1200. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. pretty much the title. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Edited. So a premium plane/tank or a plane with a plane/tank with a talisman would work best. Last time there was one, 700 GE got me a 6th crew slot and 17500 points. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to. That's not exactly how it works. This can help increasing your crews overall performance. e. . Or you might misjudge a strafing run and prune a few. but I've recently started playing tanks seriously and I'm not sure how to split it. Knowing where/how to aim is a huge part of the game where crew skills won't help. but I've recently started playing tanks seriously and I'm not sure how to split it. pretty much the title. Visibility - (Max 1626) This skill affects the vision range around the aircraft. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. Depending on your crew skill, the optical rangefinder is pretty accurate up to about 2-2. Would you agree?Pilots and Tankers! In War Thunder Update 1. Having 50 vitality on all your dudes will be a life-saver. It is a very noticeable change. 1. ago. ) for top tier you'll want to aim to get night vision (Thermals)/apfsds as the main focus, as stock. • 10 yr. like reloading, targeting, repair, and agility. The expert qualification cost is 590,000 SL. 0 (AB/SB) and 3. basically performance upgrades first, then ammo and guns and lastly weapons racks. 50 cal. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Tank Commander - Leadership Tank Loader - Weapon Reloading Gunner -Targeting and/or Rangefinding Driver -Tank Driving However the first one seems to have a discrepancy with what people think the Leadership does. Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. e. Expert level is done with silver lions, to ace the crew you either need to spend gold on it, or grind it a lot after finishing its upgrades (you get a progressively larger discount on the gold cost, followed by simply getting the ace crew for free). The problem is way more often than not, your tanks interiors are nuked by APHE/BC shells or completely wiped by a cone of molten shrapnel from a HEAT/FS round. Do not want someone to take out your barrel/gunner and kill you before its fixed. ago. . The maximum distance at which he can detect the enemy. rolls along the lines of. That is for a single vehicle at 9. Indeed in the Japanese match I got Battle Trophies for being in the top 3 on my side, so an extra 1000xp. pretty much the title. To add to what Protosmoochy said, when it's silver, that means you can afford to increase the crew level of your most expensive skill by at least 1. e. Note that not all tanks have five crew members. Focus on g tolerance, stamina, vitality, and awareness to max as well as both the repair ones under the 3rd tab over. pretty much the title. Thanks for the help!Maximum vitality: 30mm shell rips your gunner, or pilot’s arm off, they will simply heat up a butter knife with a zippo lighter and cauterize the would while taking viagra so that they can use an additional appendage to help with the tasks at hand. pretty much the title. Thats why I said, as long as its cheap. A huge impact to your skill is the last tab, where you can increase the level for that crew on a particular plane. I'd love to see something similar in War Thunder. I choose g tolerance pilot, reload speed as priority. Repair rank I usually chose 1 crew and let it be my "mechanic crew" and invest heavily on repair rank there, up to a point its rank matches the aircraft i fly. uncl3mar1k • 3 yr. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. It provided a good crew experience base layer and now flying out completes the crew training. Currently crew skills and expert/ace crews require lots of gridning to get good. Put a cost (in SL) on it, make it only available in certain timeframes (every 2 months, whatever), but I think this a very important and also fair option. More and more tanks and SPGs with an automatic loading and mechanized ammo racks are coming to War Thunder. (IIRC) If you hover over the "Upgrade qualification to X" button it shows you the bonus applied (+3 for expert and +2 for ace). Seems like a reasonable place to ask this: Will we get the crew points back when tanks are reset at the end of the closed beta? On the official page it's only mentioned that golden eagles for crew training aren't gonna be refunded. Skill points earned and spent on a crew slot stay with them. Now even if you think the SL cost is not high the RP cost is huge. But no crew skill points. Obviously, skills such as "G-tolerance" are not as useful for a bomber pilot so you can skip it. Starting from 0, those points will completely max your pilot's vision, awareness, g-tolerance, vitality, and will max out your reload speed and weapon maintenance. Ace qualification adds another 20 points to a total of 50 points. And last is the driver skill, in not bad but not on top of my priority list. And let’s not get started on the bc PG-02 or the USS. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. I focus more on gunner specific skills and weapon reloading then driving and finally feild repair/leadership. Ability to reset all invested crew xp points (for ~100 GE fee) so that you can re-prioritize skills. With a new turret and Kontakt-5 ERA, it visually distances itself from its T-64 ancestors and boasts. Dodo_Dud November 7, 2023, 5:25am #5. Crew level is a total of all skills learned by a the crew. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. S. my main crew is 45, then theres a 35, a 23 and a 11. I just got the MiG-21PFM and I need advice on what to spend crew points also any advice on how to use it right will be appreciated. That's not true. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Basic, expert then ace and yes for air, i dont play tanks much. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Thats all i know and i guess if they die then ye u are handicapped #1. Crew Skills Pilot skills apply to all aircraft, Gunner skills are only useful if an aircraft. Basics. The tank needs a minimum of 2 crew members to stay functional, a Driver and Gunner. Much like tank crew skills, these increase the general performance of your vehicle. The Ace qualification is 950,000 RP. I am still just getting started in War Thunder, and I've accumulated a bunch of crew training points that I have yet to allocate. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. War Thunder MMO Action game Gaming comments. 3 repair sills for all vehicles. but I've recently started playing tanks seriously and I'm not sure how to split it. but I've recently started playing tanks seriously and I'm not sure how to split it. 49 "Weapons of Victory" . now I don’t mind the prices. which crew skills should i focus on? Which one? 1 Related Topics 4 comments Top Add a Comment Das_Bait • 4 mo. Not exactly a clear cut answer but, im guessing that raising the "Repair Rank" allows the said vehicle in the crew space to repair without penalties. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. but there are low priority crews, such as bomber/CAS slots becuase they (usually) don't require high G tolernace, which is expensive to train, and a those crews are often mixed with a tank crew. The whole addition of crew skills in war thunder was a bad idea, as it skews the player skill curve rather heavily. Download the Free Golden Eagles app: my code "dqxuw" to get 10 Golden Eagles instantly!Welcome to another War Thunder guide! In t. Previously, any reloading was based on the following principle: the player could fire all shells. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. I go every single piece of information about crews and how to have the best crews possible. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. That can be spent on skills, Advice---Max out Repair Speed and keep Repair rank to the corresponding rank of the plane you fly. Is based on average of all crew, so dont just go "rank V skill" 1 at a time, spread the points across them all. For aircraft you wanna go for G limit and stamina as well as reload/repair speed and rank. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Then the rest, as the vision stuff mostly affects arcade, and the auto repair stuff is if you use it or not. The rest of the crew do their own thing, but the priority when crew are lost are the Driver and Gunner. Like, 0. Leadership (Commander) Affects ALL other crewmembers' performance positively. Generally yes, it's a good skill, but it's not as important as the others imo. The faster you get back in action, the better. pretty much the title. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. pretty much the title. For ground the main 4 in order of priority (1) Reload (almost a tie with 2) (2) Weapon targeting (3) Driving (4) Command Try to fill them at the same rate as it becomes more costly as a skill progresses so spreading your. Vitality, agility, range finding (if you can't look at a target in your scope and automatically know the ranging), radio communication and the two artillery ones would come next. CollanderWT. Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. After the rental is finished, crew skills will not be reset and can be used in the future for any battles with the VS-8. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. The commander impacts the leadership skill, which provides all-encompassing small bonuses to EVERY crew skill. This video is for all skill/experience levels wh. These don't really play a role in War Thunder and are expendable crew members and replacements. That can be spent on skills, Advice---Max out Repair Speed and keep Repair rank to the corresponding rank of the plane you fly. KHAN Jan 5, 2017 @ 1:03pm. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. A War Thunder Preset is a configuration of all of your crews, some or all that have been paired with specific tanks. If your crew level is low and it's annoying you, then yes buy some crew skills and put it all into stamina, g-tolerance and vitality first, then gunner skills so you don't jam your guns, followed by repairing/rearming to reduce repair/rearm times. Crew Skills! Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. And the rank repair with the repair skill or it will be useless the repair skill alone. 5=15. pretty much the title. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. Expert crew is double the price of crewing the tank and the same price as purchasing the tank. Adding to that, Targeting is also useful, helps with getting your aim on the target faster (i. 53 "Firestorm" a range of important changes to crew skills will take place. It is expensive once you start rearranging, especially not at low tier. One point on keen vision of each crew for starters, this skill only works when the crew member it's looking in the enemy tank direction. MakeLeclercGreatAgain. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a. Driving, targeting, range finding and reloading is a must to go for, next would be upgrading crew skills. How do you retrain a crew? I'. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. [deleted] • Additional comment actions. For one nation with premium and talisman and 6 slots it is sth around 4000h for just top BR. Vitality: Stronger crew. Repair Rank - Determines the maximum aircraft rank to which the "Repair Speed" skill is applied. After that you want to level field repair across your different crew members since it’s a cumulative across driver-radio operator. 53 "Firestorm" a range of important changes to crew skills will take place. For 1 seater planes (fighters,strike,etc) anything in the pilot tab and logistical services. I am already seeing a major noticeable difference in gameplay. And last is the driver skill, in not bad but not on top of my priority list. Base crew skill costs GE or is grindable (about 4k GE from a stock slot to 150 crew skill, max of 5 at everything the crew can train) Expert crew skill costs SL, and requires a minimum of crew skill in order to be able to buy it (requirements go up with tier) (puts another 3 points on anything the crew can train) Ace crew skill costs GE or is. Leadership*1: Boosts every other skill by 5% Crew Interchangeability*1: Allows you to take nonfatal hits. For tanks you need loading, targeting, leadership, driving, and range finding depending on the vehicle. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. This is important because, between two opposing crews with an equally trained loader, gunner, and driver, the crew with higher leadership in the commander will have the advantage. Marine Corps – Advanced Antiarmor Vehicle Evaluation (ARMVAL) program, which aimed to explore concepts for future armoured fighting vehicles with a focus on lightweight vehicles. pretty much the title. Has a total of five stages corresponding with the number of vehicle ranks in the game. Anyway, pay some SL to upgrade to expert crew if you like the tank. the cake is a lie. Drogowit. Hey, I would like to know the best skills to distribute crew experience to. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a tank's. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Everyone knows tier/rank/br =/= skill. Basically it is intended to destroy targets that long- and medium- range air defense systems failed to hit. Yeah if you are only going to use single crew member planes in that crew slot, the defensive armament tab is mostly a waste. Targeting might be my favorite, but I'm not going to wait 1,000 points to get half a point in it when I could get a full point in tons of other lower level stuff which nets more total benefit. Crew skills are a crucial aspect in Ground battles. I'm confused on what crew skills to put points into. So the average speed of leveling in all three modes is approximately equal. 562 skill points for a crew to maximize all of the available skills. Field repair - it takes a good while to get this 1 going but once you max it out, you are massively reducing the repair time on your tanks. Would you agree?Repairing. Each skill that can be upgraded is detailed more on the crew skills page. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. If you notice you're performing well in terms of damage control, but a certain trait such as reload or crew loss kills you, consider making those a priority if you can. but I've recently started playing tanks seriously and I'm not sure how to split it. See moreUsually the special skills of the crew is the best to prioritize, without autoloader the loader skill is the most important to prioritize, after that the gunner targeting and commander. The crew levels and the skills are separate, but they draw from the same pool of points. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. but I've recently started playing tanks seriously and I'm not sure how to split it. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Leadership says it boosts all crew skills, but I haven’t really seen it’s effects. 6. Yep and qualification also helps a lot. I’m disappointed that the new Economy Roadmap completely ignored crew skills. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. 0=50. Maybe Weapon Maintenance if you use rockets or your cannons in helicopter battles/Assault. before rangefinder. but I've recently started playing tanks seriously and I'm not sure how to split it. On crew skills, it states in vitality "Health of the crew members as well as speed of their recovery if they are wounded" Does this imply that if they are hit by shrapnel and survive, are they slowly healing? Like it's really strange how they are phrasing that. ago. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. 2. That game has certain huge issues (aircraft carriers and submarines) but only a complete fool would prefer war thunder's p2w 0. This is my personal progression. Crew skills are individually not so important, but because there's so many of. War Thunder MMO Action game Gaming. Crew skills are as powerful as any stat in an RPG and people just act like the grind for it is acceptable as is. Would you agree?I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. They're usually not worth it later on when your crew skills alone are adequate. So Vitality, Keen Vision, Agility, Field Repair and Leadership affects performance regardless of how many crew members you have (although losing crew members in-game impairs your skills somewhat). Not exactly, there is a common skill tab in the crew development view. No, the Defensive armament is just for bomber gunners and does not benefit the pilot at all. Yes, airplanes have Ground Crews = 1 skill bar. This is why you must always fully upgrade crew that your tank does not even have. The first thing you want to max out is the reloading skill on your loader. That is a paywall. Field Repair is the same thing. . Game Discussion. Or rammed by an enemy aircraft. Air battles might be just the opposite given things like max G-forces, etc. Better to just be pilot sniped than limp around with no tail control. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Tank crew skill priority RB Ground Which skills are the most critical for ground vehicles early on? Should I prioritize by crew member or shared skill sets? There are so many. pretty much the title. So what do ya'll recommend?Crew skills . My personal Discount Code: skill or crew points is an imp. . JoddaMyNameWasTaken • 2 yr. Stamina - goes with G-force, but I don’t rank it as high as G-force. Crew skill level on a particular plane. Firstly yes they do make a difference, I upgraded my tank crew in realistic battle to lvl 868, my reload times are fantastic, my crew survival rate is amazing and my recovery is very good. what I have an issue with is when I pay and work hard to ace a crew and create a lineup for a BR. . You can also purchase it. Descriptions should include more informations. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. #1. . ReplyVision and the other skills that are for each crewman are averaged to reach your actual performance in terms of recrewing, repairing, etc. War Thunder — official forum Crew Skills Need to Be Removed. Ages ago Gaijin put the crew training on sale and I purchased some. The only way to improve accuracy is to improve your range/lead estimation, however there is not a crew skill which will increase the precision of your main (ie, player controlled) battery, and your point of aim will be the center of your group. but I've recently started playing tanks seriously and I'm not sure how to split it. The maximum point value for each stat is shown in the game, so you can calculate the maximum number of points per crew if you're bored -- just add up all the max values. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. I see, thx. Lower caliber weapons will make your crew a little bit more bullet spongy. (depending on how you do it) 68468 total crew xp. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Specialising crews is good. War Thunder features a complex and detailed ‘skill tree’ type library of planes for each playable country. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. The skills are precision, accuracy, g-tolerance, stamina, vitality, etc. Repair Speed/Rank and Reload speed are obviously necessary to reduce time spent reloading AGMs. ". _Baum October 9, 2023, 3:51pm #84. but I've recently started playing tanks seriously and I'm not sure how to split it. By participating in battles, in addition to SL and XP you also receive a crew experience, which can be used to train that crew. The impact can be quite. If you hover your cursor over any skill, you'll see its description and bonuses it gives. 12$ per crew. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected. e. Fighter plane's crews don't need gunner's skills. Josephs_Piano November 9, 2023, 8:49pm #366.